![cuphead art style cuphead art style](https://bloody-disgusting.com/wp-content/uploads/2019/03/1.png)
#Cuphead art style Pc#
I can't remember what the program name was called, but for the original Xbox they had an indie program, and we just built a PC to the exact specs that they were sending out to devs, and started trying to make a few games. And back in the early 2000s, when Microsoft first announced. "We've dabbled in games our whole lives, but mainly just for our own fun. ANCIENT HISTORY (The early 2000s)Ĭhad and Jared got started in game development back when the first Xbox came out. Together with a programmer friend in Romania (Cosmin Chivulescu), a childhood friend handling music (Kristofer Maddigan) and an additional animator in Brooklyn (Smo), the Moldenhauer's are attempting 1930s-style animation in a 21st-century video game. Though the brothers Moldenhauer have been developing games for many years while working other jobs - Chad in web design, Jared in construction - this is their studio's first official game. "We're kind of an unknown maybe that's part of the problem." He and his brother Jared lead the development team at Studio MDHR, the folks creating Cuphead. "It is a little odd," Studio MDHR co-founder and "the guy who draws Cuphead" Chad Moldenhauer told me in a phone interview last week. Yet, despite hearing glowing praise from nearly every journalist I spoke with at E3 2014, coverage of Cuphead has been surprisingly limited. Sold, right? It doesn't take much of Cuphead to see it's a standout.
#Cuphead art style update#
Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences. So, let's fix that!įirst and foremost, you need to put your eyes on Cuphead in action. With Microsoft, you're forgiven if you missed the highlight of the presentation: Cuphead, a gorgeous game from a small Canadian studio, was only briefly teased during a clip of indie titles headed to the Xbox One.
![cuphead art style cuphead art style](https://static3.srcdn.com/wordpress/wp-content/uploads/2021/01/Mario-Cuphead.jpeg)
With Sony, the most important game on stage was from a small group of British devs: No Man's Sky. And hey, that's totally fine: We dig shooting aliens just as much as the next 18- to 35-year-old.īut this year, we didn't come away from Sony's or Microsoft's presentations talking about the next triple-A title from some huge studio. They're big, blustery affairs aimed mostly at the 18-35 male demographic. And traditionally, just ahead of that show, the big three console makers - Microsoft, Sony and Nintendo - hold press briefings focused on the Call of Dutys, Assassin's Creeds and Halos of the world. Every June, the game industry descends upon the Los Angeles Convention Center for its blockbuster-focused trade show: the Electronic Entertainment Expo (E3).